Friday, September 8, 2017

Thoughts on Final Fantasy VII

Final Fantasy VII is a game that is widely heralded  as a classic. A revolutionary game that influenced and inspired the masses on what a game could be. Recently, I played through it for the first time, and here are some of my thoughts on the legend.

The Final Fantasy series has always irked me in one way or another. Either the story and characters never resonated with me, or the combat system was too confusing for me to get a hold of. I decided to be patient with VII and give it a chance. The result was a resounding "it's okay, I guess".

The Final Fantasy franchise always has top marks in visuals and soundtrack. However, those do not make for a great game, and the aesthetic isn't really consistent with the overall tone of the game. Most of the places you visit and the things you see are just visually interesting, and don't really hold any value other than to look pretty, so it seems rather empty. The soundtrack, composed by Nobuo Uematsu, is as wonderful as ever. While I've never played most of the Final Fantasy games, his renown is well known. I've even been to a few Final Fantasy concerts because I know how great the music is. Final Fantasy VII is a testament to his creativity. The songs in VII are catchy, and they help to embed the areas that you'll visit in the game in your memory. It would be nice, however, if I could listen to them for more than five seconds.

Random battles are annoying. It doesn't matter what game you're playing. They just ruin the moment. This was one thing that I found to be grating on my nerves throughout most of my playthrough of Final Fantasy VII. Sometimes in video games, I just like to run around in circles with my characters while I think of the next thing that I need to do. I can't really have the opportunity to do that when every few steps are interrupted by a random battle. I couldn't really think at all of what was going on, because my train of thought was constantly interrupted by a loud noise and the screen going all crazy just to transition to a handful of random monsters that aren't even worth enough experience points to warrant casting a spell on them.

Something that made the experience of Final Fantasy VII dull was the lack of variety in the characters. Sure, they all looked visually distinct, and they all had their individual personalities; however, everybody could cast spells, use techniques, and summon creatures to fight for them without any kind of class based skill or statistic. I've been playing a lot of Dungeons & Dragons lately, and the thing that makes for an effective team is composition. In recent titles like Overwatch, this element is stressed heavily, but Final Fantasy VII isn't a competitive online shooter, it's an RPG. When everybody can use spells just as well as the other person, nobody is special and all of the battles come down to wizard battles. Why is it that Cloud, who is iconic for wielding a huge sword, barely uses it? It was ineffective to continuously use the standard attack, when I could cast a spell that would deal just as much, if not more, damage to all targets on screen? Barret, the guy with the gun for his right arm, was assigned to be my healer because Aeirs (the girl who dies) died on me. The reason this bothers me so much is because the personalities of these characters only come through when they have a bit of dialogue.

The characters didn't have classes. They could use any spell that they wanted. The only thing that separated them were their limit break moves, which only happened once their gauge was full. Sure, it was cool to see Tifa suplex a dragon, but the rest of the time she was using ice and fire spells. She's supposed to be the hand-to-hand martial artist, but she's casting Ice 3 like a level 20 wizard. Because of the games indifference towards classes (which as I understand were a huge element of earlier Final Fantasy games like 3 and 4), composition didn't matter. Even if composition did matter, there was no way to read party member statistics to differentiate them.

The characters of Final Fantasy aren't very unique to being with, however. Everybody fills in the roles that their supposed to, and nobody really stands out as a unique character to me. Plus, the game forced the romance between Cloud and Aeris, when I wanted Cloud and Tifa to be a thing. The game takes you on its narrative, and doesn't allow for much, if any wiggle room. I was just there for the ride. I know that if you do a specific thing, you can have Cloud go on the date at the Golden Saucer with someone other than Aeris, but I didn't really know how to do that, since spending time with different party members only occurs in the aforementioned team composition. It isn't like Mass Effect where I can chat with my crew for a bit and get to know them more. The thing that bothered me the most is that nobody really surprised me all that much. Save for Cait Sith turning out to be a spy for the bad guys. Tifa plays the childhood friend. Aeris: the beautiful girl whom the main character immediately falls in love with. Barret: the radical who acts like he has nothing to lose, but who has a family to look after / token black character. These archetypes aren't interesting. They're boring and frustrating. Nobody changed throughout this adventure.

All in all, Final Fantasy VII is a video game. You have your cast of characters, and you save the world. That's it. There's a few interesting moments here and there about identity, and big corporations flippantly killing the planet (which seems more relevant than it ever has been these days). Other than that; nothing special. A few moments caught me off guard with random encounters being way above my level and wiping my party, but I was able to make it past them once I figured out how to run from battles. Final Fantasy probably would have blown my mind if I had played it when it originally came out. Is it worth playing now? I can't be sure. The genre of the Japanese RPG has evolved to a new standard, and Final Fantasy VII seems archaic by now.

B



Side note: The ATB system still doesn't make any sense to me, and I think it's trash. Also: random encounters that can wipe my party during a crucial moment in the story are bull shit.

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