Monday, May 27, 2013

Top 5 Video Game Title Screens

Video game title screens? Yeah. Video game title screens. They may not be the most important part of the game, but they do leave a lasting impression. Though, a lot of work still goes into making them. So, here are my top 5 video game title screens.

5: Wave Race 64



Wave Race 64 was one of the first of two games I owned for the N64 that my brother and I saved up for. Needless to say, it was one of the most amazing experiences ever. 3D graphics, y’all! After years and years of only having the original Nintendo Entertainment System, the Nintendo 64 blew us away with polygons. Wave Race 64 is an amazing intro, not just for its 3D graphics and its place in my heart, but because of its presentation. The sound of the beach calls out as the camera races over clear water to quick cuts of the racers on their jetski. The speed, the colors, that music -- it all combines to set the stage for the entire game. Sure, it’s just a racing game, but there’s a lot of personality to it that makes it one of the best.

4. Metroid Prime



The Nintendo Gamecube was always something of a mystery to me. Its clean, almost alien, design intrigued me, and the thin light at the close of the lid made it look like some of the awesome power within was escaping. The title screen to Metroid Prime only served to reinforce these notions of its alien design. The first sounds that are heard sound like electricity through the cracking of thin ice on a lake crossed with the reception of a foreign transmission. Followed by the thunderous drums that lead into the almost Doctor Whovian high pitched whistle, this song sets the eerie tone for Metroid Prime. As you navigate through the menus, it becomes clear that the camera is swimming through the fluids inside of a Metroid, the iconic creature for which the series is named.

3. Halo



Halo made the Xbox. This is the game that you had to have, otherwise your Xbox was just a box. Halo had the most amazing multiplayer that could make for the best nights. Halo also had signature music that even my mom recognizes. Composed by Marty O’Donnel, the music from Halo went in a different direction than one might expect from a sci-fi action game. O’Donnel wanted to create a contrast between what the player was seeing and what the player was hearing. The style of Gregorian chant may not have been what most would have thought to work; yet it became the most iconic thirty seconds of turning on your Xbox.

2. The Legend of Zelda: The Windwaker



The Windwaker has always been one of my favorite Zelda games, mostly because it was overlooked by most people, and vastly underappreciated. It also had a wonderful intro theme. The intro sets the tone for Windwaker; opening up with a shot of the bright sun, then sweeping into little Outset Island where our journey begins. Quickly, it cuts to our hero, Link, standing atop a cliff, looking out into the vast endlessness of the ocean. The camera follows his gaze and sets down perfectly to make like the title is floating on the water, waiting for you to climb aboard.

1. Mega Man II



This is one of the most iconic video game themes of all time. Setting the stage with an establishing shot of the future, and describing the events of the previous games, this theme sets up the players for the events to come. The song starts out with a peaceful, yet somber, tone as the game sets the stage in text. The score picks up in pace and energy as the camera begins to climb, symbolizing the champion that will rise to the challenge of Dr. Wily and his evil robot masters. Then suddenly, FLASH! MEGA MAN II appears on screen and there atop the skyscraper stands Mega Man, with his hair heroically blowing in the wind as he overlooks the future and what is at stake. This is Mega Man II, and you understand it from just the intro theme. Plus, it’s just darn catchy.

There you have it. My top 5 video game title screens. I had fun writing this and putting the list together. Tell me in the comments what your favorite video game title screen is.

Saturday, May 18, 2013

Tetris taught you about life.

Tetris is probably the most valuable game in existence. I'm not talking about monetary value, I'm talking about life lessons. I stand by my statement of Tetris being the best waste of time ever. It is intense, it trains your brain in organization, and that is enough to make it the greatest road trip game ever.

How many times in your life have you to thank for Tetris? More than you can think of. Whether it's packing groceries in your car, reorganizing your room or office, or even packing up for a big trip, you have Tetris to thank.

Life lessons!

Not too many games can give you those. Tetris does, and that's what makes it great.

Thursday, May 16, 2013

Good News Everyone!

Recently I have received a job wherein I write about video games and get payed to do it. Granted it isn't much money, but all the same, I like writing for a publication.

My post, as seen here, is about video game choice.

I kind of geek out about Bioware games, because I tend to do that, and because Bioware games are really good at making games choice. Though, if there is one gripe that I have with Bioware choice games is how direct they are with telling the player what kind of decision they made. Though there is quite the sense of dread in KOTOR when trying to play good, and the icon for "dark side points earned" shows up on the screen. However, Bioware games have become less ambiguous about the choices that the player can make. Now they are just down right overt. Top choice = good guy, middle choice = boring and lame, bottom choice = jerk. That's no way to go about it. Choice in video games should be masked in a more creative way, or at least in a way where there are more than three options. Other Bioware games, such as KOTOR and Dragon Age: Origins, have it so that there are multiple dialogue options, and it is rather unclear, in some cases, which one is which. Modern Bioware games have it so that the line of dialogue is masked with one of the three choices and the general point of whatever the character is going to say. For example, at the end of Mass Effect 3, one of the choices is simply "Commrades..." as Shepard prepares to deliver a rousing speech to his, or her, crewmates. Whereas KOTOR, out right gives the full line of dialogue. The main character isn't voiced, yet the tone of the line is present in the given circumstances and wording.


There are more ways to make decisions that with words. Games like Deus Ex: Human Revolution and Dishonored have their morality on a more binary level of simply: to kill or not to kill. Going through a run of Dishonored, knocking out your victims rather than slitting their throats would be taking the moral high ground. However, proving your innocence of a murder with murder is just nonsensical. What if Dishonored didn't allow you to murder, that would be an interesting dynamic. What if it left you with no choice at all? What if you were forced to sneak, steal, and gather information, and not be able to counter attack and kill? However, one thing that really upset me about Dishonored, was the fact that during the loading screens, it overtly told you what the consequences of killing and doing bad things were. That, and the fact that only killing seemed to upset the balance, not the side missions for the crazy blind witch lady that told you to go poison the brewery with the plague. Everything is just fine with that. There is more to a morality mechanic that simply not killing.

The original Deus Ex game constantly kept me on edge about where my decisions put me in the grand scheme of things. There are multiple ways to handle situations. Given how old the game was, it seems like a lot of modern games are following in its footsteps with how many motifs that they are taking from this one game. The original Deus Ex game was released in 2000. Deus Ex encouraged avoiding enemies rather than confronting them head on, or not killing them and simply knocking them out. These are major concepts that are explored in today's games like Mirrors Edge(2008), and Mass Effect (2007). These elements used to be a core component of game design, now they seem to be marketed as selling points.

Video games have become so linear that once while my brother was watching, he was astounded at the fact that I could go around the enemy while he was watching me play Tom Clancy's Ghost Recon: Future Soldier. Choice is what separates video games. Choice is what allows players to further immerse themselves into the game. Not just what character class or what gun to use, but the choice of story, of character. That is what makes a truly great game.


Tuesday, May 14, 2013

It's been a while....

So, yes! Indeed it has been quite some time since I have updated my blog. For shame. Yet! I am still ever persistent to continue to write.

I find that in times of boredom and woe,
I go back to the games that I used to know.
A game called Mass Effect
Wherein I can erect
My own kind of hero
Full of hate, or respect
Her name is called Shepard
Though her first matters not
Off to a Prothean dig site
Where I meet Ashley, who's not all that hot
Geth robots swarm the ground
gunning down humans
leaving dead bodies all around
What's this?
I exclaim
A lazy factory worker taking the piss?
Napping behind crates and barrels
While my Turian friend takes a shot from his who doesn't miss
This poem isn't that good
it's been a while since I've done one
It's rather chilly, I'll pull up my hood.


Sorry, I just watched some video about video game poetry, and got into the spirit of things.

All the same, I've gone back to retreading the Mass Effect Series.

Mass Effect is an iconic franchise that made it's way on to the Xbox360 about two thousand ought seven, and was immediately a smash hit. The game created a believable and fantastical world that players could get lost in and one heck on a bad guy that made you want to hunt him down across the entire galaxy and end him. Which is exactly what you do.

I love the Mass Effect series and I always find myself going back to it whenever. This time around, I've decided to do a straight play through of all three games sequentially. To make it even more difficult, I'm doing my best to complete a Renegade run. For those of you who don't know, Renegade is when you make bad guy, or rather, jerk like decisions and actions. Being a renegade in the Mass Effect universe is difficult for me, heck even in this universe it's difficult for me. I always feel empathy towards the characters in the game, even if they're jerks I still feel for them.

Mass Effect is a totally awesome game that needs to be played by all. So good in fact that I wrote a bad poem about it. Either way, it's still a good game. What games do you find yourself going back to when you don't know what to play, or what games have you challenged yourself into marathoning through?

Monday, May 6, 2013

Graphics don't matter.... but they do

I've always said that graphics don't matter because they aren't a major part of the game and how it plays. Though, lately I've noticed how much of an impact the graphics and aesthetic contribute to the overall gameplay experience.

My favorite game of all time, Jet Grind Radio, wouldn't be anything without it's graphics. It was the first game ever to use the style known as cell shading. It couldn't be a better fit. The team behind used the cell shading graphics to their fullest extent with the colorful environments and even more vibrant graffiti. The game just screams personality.



The graphics make this game what it is, and emphasize the personality of the game, and mark it as something of its own. Coupled with the amazing soundtrack of Jet Grind Radio, it has a feel that solely belongs to it.



Journey.

I really can't say more about how beautiful this game is. The entire game is about it's look and feel. The graphics make it truly stand out among the rest, and let you know it's a game developed by That Game Company. All of their games have a certain look and simplicity to them.

Though, it isn't all about "artsy" graphics. Some games have a distinct look to them.



All of Valve's games do use the same graphics engine, so it does make sense that they all would have a similar quality to them. Except when it comes to something like Team Fortress 2.



This was one of the first trailers released for Valve's game Team Fortress 2. Already you can tell from the music and the graphics that this is unlike any other massively multiplayer competitive game that you've ever played before. The writing of the trailer tells more of the personality of this character and how he thinks, or rather how he doesn't. This was a huge departure from the original Team Fortress as that game used the usual graphics engine from what was available at the time. It basically looked like Counter-Strike but with hardhats. Team Fortress 2, on the other hand, looks like a Pixar film gone horribly wrong.

Even though I seem to be showing favoritism to games with a cartoonish quality, I do appreciate the realistic.



The photo-realistic graphics of Battlefield 3 only serve to create a more realistic an visceral experience. The sound design and animation create a weight to everything that is going on around the player. Along with the introduction of the Frostbite 3 engine, the environment crumbles around you. Leaving the level a smoldering heap after a game is through.

Graphics are important. They don't make up the game entirely, but they are a crucial part of the feel of the game. Much like a clock, every component works together to create a mechanism.

I've got a bad feeling about this...

As many of you have heard by now, Disney has bought up the rights to Star Wars and all of Lucas' companies. About a month ago, Disney announced that they had shut down Lucas Arts. A video game company that produces such amazing titles as Star Wars Battlefront. This disaster was only further reinforced at the live stream of Battlefront Alpha footage that was posted only days ago.


BF3 alphaNov from Blue_Monkey on Vimeo.

Look at that! There's still a lot of work to be done on it, but that's why it was still in the alpha stage. Seriously, the ability to go up out of the atmosphere to bring down a star destroyer that's harassing your teammates on the ground, then getting off before the thing explodes then return to the fight with a distinct advantage. Freakin' wrapping around the legs of an AT-AT to bring it down, finally fixing the incredible imbalance between the rebels and the Empire on the Hoth map. A story mode that looks engaging filled with lightsaber fights that aren't overly flashy, where both combatants use both hands for one lightsaber like the original films. The Wilhelm scream! That game looked like it was going to have everything.

Sorry, but I had to geek out just a little bit. Star Wars Battlefront has been a big part of my gaming experience, and there are many fond memories of the game. I would really like to see another one, with which to make more memories and have many more hours of fun with. But there may be hope.

I don't quite understand why Disney had decided to shut down Lucas Arts. In fact, Disney hasn't said much on the matter at all. But, as a gamer, I would like to know more. Why would they shut down a company that had titles like Star Wars 1313 in mid development. There was a lot of potential that had gone to waste. Today I read on Kotaku that publishing company Electronic Arts had bought the rights to producing Star Wars Content.

EA Snags Exclusive Deal To Make Star Wars Games

The article mentions that developers Visceral (creators of Dead Space), and DICE ( creators of the Battlefield Series) will be creating Star Wars games. The mention of these developers filled me with a sense of dread, as both of these studios produce lackluster games each year. EA doesn't seem like the type of company to offer jobs to those who were laid off from Lucas Arts, and give them the means to complete their works. I once appreciated EA for the direction that they were headed in only a few years ago. Picking up titles such as Brutal Legend, a game that had been tossed about the sea of licensing, going from developer to developer only to be turned down. EA used to mean something back in the days of yore, but now with its absolute power, it seems all is lost.

There may not be another great Star Wars game. It's been a long time since I've seen one that was truly great. I can only wait and see. Though, I seriously doubt that EA will go outside and revive such studios as Pandemic to continue to make Star Wars games, but there isn't much hope for that.

Friday, May 3, 2013

Jobs.

Why can't jobs be as easy to find in the real world as they are in a video game. If I go up to any random person in Skyrim, chances are, they will have a job for me to do. It might be a fetch quest, it might be a delivery quest, but it's a job all the same. It's simple, it's easy, and it pays money. Why can't I just go up to a business manager and say, "Can I have a job?" and then he will say, "Of course lad. I need you to go get this thing for me. Do you accept? Y/N"

I don't know why he said "Y/N", but even still! It really shouldn't be this hard to find a job. It just shouldn't. There should be some place where I can go to just find a job. Like the Chantry board in Dragon Age: Origins. It's like the Craig's list of Ferelden. It's just easy for me to walk up there with my crew, pick a job, and get to it. Simple as that. Maybe it's because I don't have a crew. And I'm not a rogue. And I'm not level 38.

I could always resort to stealing. I made bank as a member of the thieves guild. Though, where am I going to find a thieves guild in my town? It's not like the Assassin guilds of the Assassin's Creed series, where they just seem to be popping up everywhere like some kind of fast food chain. I could try and make money like Ezio Auditore does it, though he was an Italian Noble and just bought up every run down business he could find with his blood money like it was a game of Monopoly.

Finding work is tough.

Thursday, May 2, 2013

Boy, it's a nice day... I'll play some video games

I genuinely do like nice weather. I like when the sun is out, and it's not too hot, and there's a gentle breeze flowing in my window. But, I don't have any money or a bike, so I'll just stay in and play some games that give me the sensation of going outside. So here are my Top 6 Games that make me want to go outside, but keep me inside because they are too fun to put down [Working title].

1. Flower



Flower is an absolutely gorgeous "stop and smell the roses"(HA!), take your time and relax kind of game. The graphics of Flower are simplistic yet beautifully vibrant. Every color compliments one another and creates a wonderful pallet of visually sunning canvases that you paint on. There is a certain charm to Flower and other games by That Game Company that only they can capture.

2. skate.



I love this game. I play it whenever I'm bored and don't really feel like playing anything in particular. It is great to just roll around(That's another one!) in and chill out. The sun is always shining in the world of skate. and it makes me feel somewhat social when I see another group of skaters tricking off of a spot and I join in and have a bit of fun myself. Sometimes I find an abandoned plaza and trick off of whatever is there for about an hour or two.

3. Red Dead Redemption



I don't really want to visit New Austin, it looks too hot, but thanks to Red Dead Redemption I can go there whenever I want and just watch the sunrise. Red Dead Redemption is one of my favorite games because of its story, characters, and graphics which are just so darn good looking. So good looking in fact that once when I was on my way to do something important, I noticed that the sun was rising. I stopped there in the middle of the road and watched as the sun rose and painted the sky with purples and golds. It was truly amazing. Then I realized that I was playing a video game, but a great one at that.

4. Wave Race 64



This was one of the first video games that I ever owned and I still play it even to this day, original cartridge and all. Nintendo builds their stuff to last. Wave Race 64 is great, not just for the nostalgia factor, but also because it's a great game. The controls are tight, the physics aren't exactly spot on to the real life, but they are fun to play around with. The bright color pallet is eye popping and makes everything just seem more happy. It's always a nice day at Wave Race 64

5. Super Mario 64



There is something about Nintendo 64 games and their bright color pallet that just makes me want to go outside and take in the sunlit earth, but I won't, because I'm playing video games. My favorite part about Super Mario 64 is it's aesthetic, and use of color. Especially the wooden textures that they use on some of the set pieces. The simplistic shapes and vibrant colors remind me of the 90s, but that's ok. A little bit of nostalgia never hurt anybody.

6. Shadow of the Colossus



This game is great for so many reasons. One of which is the big, glorious open world that the player can wander through and enjoy. There is so much to the big open area, from sprawling green fields, to a nearly endless desert, to the cliffs at the ocean, and even that completely pointless forest that I always get lost in. Every inch of that place is simply gorgeous. What makes this open world even more great is the mystery that is left behind by the ancient society and the ruins that the colossi inhabit. To make everything even better is the incredible soundtrack that goes along with the game that picks up whenever you fight a colossus. Whether it's the somber tones of the theme of the sea snake colossus, or the sweeping overtures from the bird colossus. Shadow of the Colossus has one of the greatest original soundtrack of all time. Believe that.

Well, 6 is a rather strange number to have a list of, but it's all I got. See you next time folks!